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03-Nov-2019 13:17

The original Super Mario Galaxy already oozed creativity as it evolved the once-innovative 3D platforming into something spectacular.

In the game, players had the ability to roam areas that ranged from standard Mario-style levels to miniature planetoids with their own orbital gravity, while still utilizing the same familiar and refined gameplay mechanics.

Things like flinging yourself off a tiny planetoid and letting its gravity send you into a satisfyingly orbit.

Levels that change the gravitational pull to make the ceiling of a level into the floor. But those ideas have been expanded on with new twists and capabilities, and each "galaxy" to explore impresses in their own way.

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The challenge remains the same – platform jump through the huge assortment of levels in a massive variety of different locations to get to the Star at the end.And it's the little things and tweaks that you recognize and realize that Nintendo still "gets it." You can easily punch an enemy out of the way, but you're rewarded with a health-replenishing coin if you oust them the more traditional Mario way.A lot of the levels in Super Mario Galaxy 2 are based around concepts that were first established in the original game.and beyond, putting "training wheels" on the character as the player learns a whole new control mechanism.Steadily, those wheels are removed as players are forced to learn the ways of foreground and background until, finally, Nintendo lets go and gives full control to the player.

The challenge remains the same – platform jump through the huge assortment of levels in a massive variety of different locations to get to the Star at the end.And it's the little things and tweaks that you recognize and realize that Nintendo still "gets it." You can easily punch an enemy out of the way, but you're rewarded with a health-replenishing coin if you oust them the more traditional Mario way.A lot of the levels in Super Mario Galaxy 2 are based around concepts that were first established in the original game.and beyond, putting "training wheels" on the character as the player learns a whole new control mechanism.Steadily, those wheels are removed as players are forced to learn the ways of foreground and background until, finally, Nintendo lets go and gives full control to the player.If it all gets too challenging, the game makes available not only Hint TV monitors to show players exactly how specific tasks should be played out, but also a "play for me" mode that's ripped straight out of New Super Mario Bros. Die too many times in a level and Rosalina – a character from the original Super Mario Galaxy – appears and asks if you need assistance.